![]() ![]() There are only five stages in total but because of the game’s in-depth nature, it will certainly not feel like a rushed experience. The game’s narrative stays true to the novels’ and you will visit many of the story’s major plot points, from Harrison Memorial Hospital where Rick woke up, through the Meriwether County Correctional Facility, with the story wrapping up at Alexandria. As in the The Walking Dead story, the world is overrun with the flesh hungry undead, also known as “Walkers”. You take on the role of Rick Grimes, a once small town cop whose assertive personality resulted in him becoming the leader of a group of zombie-apocalypse survivors. For fans of The Walking Dead, it will be a nostalgic experience that takes you back to the early days of the story. It is a fun and vibrant combination that results in an interesting and enjoyably eccentric retro experience.įor the Escapists fans, most of the mechanics of the original game will be very apparent. The Escapists: The Walking DeadĪs its name blatantly suggests, The Escapists: The Walking Dead is a mash-up of Team 17’s prison simulator, The Escapists, and Skybound Entertainment’s zombie saga, The Walking Dead. It is a title that I highly recommend and is something you can easily finish in a single afternoon. The Beginner’s Guide was a very special experience for me and it used the medium of gaming in a way I have not yet experienced before. Unlike most game of late, when after completion it quickly fades into blurry and intangible thought bubbles, I felt this game might have actually tinkered a bit with my outlook on life. It was a game that focussed on very emotional and human themes and even after finishing it, its impact still lingered with me for quite some time. On another level it took a deeper look at the intricacies of being a human being and how easily people can be misunderstood and their intentions misinterpreted. ![]() On one level it spoke to game developers and the wondrous struggle of designing a game, conveying an almost spiritual sense of the process. What I found the most appealing about this game is how it related to various individuals on different levels. But that’s not to say that this game isn’t brilliant. There’s not a lot of free gameplay involved and for most of the game you are guided by the narration. I don’t want to give away more of the actual story as it is the foundation of this game’s experience. The game is narrated by David Wreden (as himself) and in it he explores his relationship with a very eccentric developer friend via a series of strange mini games.Īll these mini-games are original creations of this recluse friend and by playing them Wreden felt like he was gaining deep insight into who this person was. The Beginner’s Guide still retains a tad of that bizarreness but its focus is more on a personal experience than an entertaining one. This doesn’t come as much of a surprise considering it comes from the mind of Davey Wreden, the creator of The Stanley Parable, another distinctive story-driven title with a captivatingly bizarre edge. The Beginner’s Guide was an extremely unique and intriguing experience, and is refreshingly different from most games I’ve played recently. In this article, I will look at two indie titles I’ve recently played that fulfill these requirements and hopefully help those in my position find something that can put them back into the gaming game. This road has once again taken me into the vast but wonderful world of indie games. So my quest has started to find games that can have the same satisfying impact after completion but demands less of my time. There are few things as disappointing than uninstalling a game before I’ve completed it, just to make space for a new one that I probably won’t be able to finish either. With games like Phantom Pain (about 50-100 hours of gameplay) and Mad Max (about 30-50 hours of gameplay), as brilliant and captivating as they are, I am having trouble finding the time to see them through to the very end. ![]()
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